Acquisitions Incorporated is a 224-page sourcebook for D&D 5th edition, offering tools to create a franchise, new character options, and a 1-6 level adventure, The Orrery of the Wanderer.
1.1 Overview of the Sourcebook
Acquisitions Incorporated is a 224-page hardcover sourcebook designed for both players and Dungeon Masters. It introduces a unique corporate-themed campaign setting, blending humor and fantasy. The book provides tools to establish and manage an Acquisitions Incorporated franchise, complete with new character options, franchise rules, and a 1-6 level adventure, The Orrery of the Wanderer. It emphasizes madcap heists and collaborative storytelling.
1.2 Background of Acquisitions Incorporated
Acquisitions Incorporated is a fictional adventuring company founded by Ominifis Hereward Dran, blending humor and corporate satire into Dungeons & Dragons. Originating from the Penny Arcade podcast and web series, it represents a unique blend of fantasy and business, offering players a fresh narrative within the Forgotten Realms and inspired by its collaboration with Wizards of the Coast.
1.3 Key Features of the Book
Acquisitions Incorporated offers a unique blend of humor, corporate satire, and fantasy, providing players with new character options, custom franchise rules, and tools like the cartographer’s map case. It includes The Orrery of the Wanderer, a 1-6 level adventure, and features collaborations with Penny Arcade, blending D&D with a fresh, comedic narrative, perfect for both seasoned players and newcomers.
Unique Features of Acquisitions Incorporated
Acquisitions Incorporated stands out with its corporate satire, madcap heists, and custom franchise rules, blending humor with D&D mechanics, offering a fresh, comedic take on traditional campaigns.
2.1 New Character Options and Backgrounds
Acquisitions Incorporated introduces unique character options, including backgrounds like the Corporate Spy and Franchise Owner, tailored to the humorous corporate adventuring theme. Players can explore roles within the franchise, such as cartographers with specialized tools or executives managing operations. These options blend humor with gameplay, offering fresh roleplaying opportunities while maintaining D&D 5e mechanics.
2.2 Custom Franchise Rules
Acquisitions Incorporated introduces custom rules for managing franchises, allowing players to hire NPCs, manage resources, and expand their business. These rules blend corporate humor with strategic gameplay, enabling players to create and customize their franchise’s operations. Mechanics like “Franchise Operations” and headquarters construction add depth, letting players grow their business while adventuring, ensuring a unique blend of roleplay and strategy.
2.3 Madcap Heists and Adventures
Acquisitions Incorporated delivers hilarious and chaotic heists, blending humor with strategic gameplay. Inspired by the podcast, these adventures are filled with unpredictable scenarios, witty dialogues, and comedic twists. Players embark on lighthearted, action-packed missions, combining corporate satire with fantasy elements. The book offers unique, entertaining storylines that challenge players to think creatively while laughing along the way, making it a standout D&D experience.
The Orrery of the Wanderer Adventure
The Orrery of the Wanderer is a dynamic 1-6 level adventure in Acquisitions Incorporated, blending humor, strategy, and fantasy. It introduces unique mechanics and challenges that align with the franchise’s quirky style, offering players a memorable experience that ties seamlessly into the broader campaign setting. This adventure exemplifies the book’s ability to merge storytelling with gameplay innovation.
3.1 Adventure Overview
The Orrery of the Wanderer is a 1-6 level adventure that blends humor, strategy, and fantasy. Players embark on a dynamic quest filled with quirky challenges and creative problem-solving. The adventure integrates seamlessly with franchise play, offering a unique narrative that challenges players to think outside the box while maintaining the lighthearted tone characteristic of Acquisitions Incorporated.
3.2 Levels 1-6 Campaign
The Orrery of the Wanderer is a dynamic 1-6 level campaign designed for new and experienced players alike. Starting at level 1, characters progress through a series of engaging encounters tailored to franchise play. The adventure offers a mix of exploration, combat, and role-playing opportunities, providing a fun and immersive experience that introduces players to the unique world of Acquisitions Incorporated.
3.4 Integration with Franchise Play
The Orrery of the Wanderer seamlessly integrates with franchise play, offering tools and resources for franchisees to expand their operations. Players can utilize unique items like the Cartographer’s Map Case and engage in collaborative storytelling. This integration enhances the campaign experience, allowing characters to grow their franchise while navigating the adventure’s challenges and humor, making it a standout feature of the Acquisitions Incorporated sourcebook.
Collaborative Development
Acquisitions Incorporated was developed in partnership with Penny Arcade and Wizards of the Coast, blending corporate humor with D&D mechanics under the guidance of creative directors like Jerry Holkins.
4.1 Partnership with Penny Arcade
The collaboration between Wizards of the Coast and Penny Arcade brought unique humor and creativity to Acquisitions Incorporated, blending the web series’ corporate satire with D&D gameplay, resulting in a fresh, comedic take on adventuring. This partnership introduced new character options, heists, and franchise rules, enriching the D&D experience.
4.2 Wizards of the Coast Involvement
Wizards of the Coast played a pivotal role in shaping Acquisitions Incorporated, ensuring seamless integration of Penny Arcade’s humor with D&D mechanics. Their team contributed to game design, balancing, and storytelling, making the sourcebook both entertaining and mechanically sound for players and DMs alike.
4.3 Creative Directors and Designers
Jerry Holkins, Elyssa Grant, and Scott Fitzgerald Gray led as Creative Directors, blending humor with D&D mechanics. Designers like Shawn Merwin and Teos Abadfa crafted unique content, ensuring the sourcebook’s humor and gameplay seamlessly merged, reflecting the collaboration between Penny Arcade and Wizards of the Coast.
Tools and Resources for Franchisees
Franchisees gain access to the Cartographer’s Map Case, Mundane Tools with a Twist, and Headquarters Construction resources to build and customize their franchise.
5.1 Cartographer’s Map Case
The Cartographer’s Map Case is an exclusive tool for Acquisitions Incorporated franchisees, offering unique abilities beyond standard cartographer’s tools. It enhances exploration and navigation, providing franchisees with a practical yet imaginative resource to expand their adventures and map out territories creatively.
5.2 Mundane Tools with a Twist
Mundane tools in Acquisitions Incorporated are reimagined with unique twists, blending practicality with creativity. A hammer might drive nails and detect magic, while a ladder could reveal hidden doors. These tools add humor and versatility, allowing franchisees to tackle challenges in unexpected ways, perfectly aligning with the franchise’s adventurous and whimsical style.
5.3 Headquarters Construction
Constructing the Acquisitions Incorporated headquarters allows franchisees to create a customizable base of operations. Starting modestly, players can upgrade their HQ over time, reflecting their franchise’s growth. From humble beginnings to grand establishments, the headquarters becomes a symbol of success, offering resources, storage, and a unique space to plan adventures and manage the franchise’s expanding operations.
Accessing the Acquisitions Incorporated PDF
The Acquisitions Incorporated PDF can be accessed through official sources like D&D Beyond or the Wizards of the Coast website, ensuring legal and secure acquisition of the content.
6.1 Official Sources
The official sources for the Acquisitions Incorporated PDF include the D&D Beyond platform and the Wizards of the Coast website. These platforms provide legal and secure access to the digital version of the sourcebook. Additionally, the PDF can be purchased directly from these sites, ensuring authenticity and compliance with copyright laws. This method supports the creators and guarantees access to all exclusive content.
6.2 Digital Access Options
Digital access to the Acquisitions Incorporated PDF is available through platforms like D&D Beyond and the official Wizards of the Coast website. These platforms offer secure and legal downloads, ensuring compatibility with digital devices. Additionally, some authorized retailers provide access through their apps or websites, though direct PDF downloads may not always be an option. This ensures the content remains accessible while supporting its creators.
6.3 Legal Considerations
Accessing the Acquisitions Incorporated PDF requires adherence to copyright laws. Purchasing through official sources ensures legal compliance and supports creators. Sharing or downloading unauthorized copies violates intellectual property rights and can lead to legal consequences. Always obtain the PDF through reputable platforms to respect the work of authors and publishers.
Reception and Impact
Acquisitions Incorporated received enthusiastic community feedback for its unique humor and creative gameplay mechanics, significantly influencing D&D campaigns and fostering a dedicated fan base worldwide.
7.1 Community Feedback
The community praised Acquisitions Incorporated for its humor, creativity, and fresh take on D&D; Players and DMs alike enjoyed the unique mechanics and corporate satire, calling it a standout addition to the game. Many appreciated how it blended comedy with engaging storytelling, making it accessible to both new and experienced players while fostering a growing fan base.
7.2 Influence on D&D Campaigns
Acquisitions Incorporated has inspired a wave of creative campaigns, blending corporate satire with fantasy. Its unique mechanics and themes have encouraged DMs to incorporate humor and unconventional storytelling. The book’s focus on franchise-building and madcap adventures has influenced campaign designs, offering fresh dynamics for players and fostering a new style of collaborative storytelling within the D&D community.
7.3 Cultural Significance
Acquisitions Incorporated has become a cultural phenomenon, blending D&D with corporate satire and humor. Its unique approach has inspired countless fans, fostering a community that celebrates creativity and camaraderie. The book’s influence extends beyond gaming, showcasing how D&D can merge with pop culture, making it a landmark in both tabletop gaming and entertainment, resonating with players and non-players alike.
Additional Resources
Explore Acquisitions Incorporated through its podcast, web series, and fan-created content. Official expansions and supplements offer deeper dives, while community resources provide endless inspiration for players and DMs.
8.1 Related Podcast and Web Series
The Acquisitions Incorporated podcast and web series, created by Penny Arcade, serve as the inspiration for the sourcebook. These official tie-ins feature hilarious adventures, corporate satire, and epic moments, showcasing the misadventures of the company. They offer a unique blend of humor and D&D gameplay, making them essential for fans looking to immerse themselves in the Acquisitions Incorporated universe and gain inspiration for their own campaigns.
8.2 Expansions and Supplements
Acquisitions Incorporated serves as a standalone sourcebook, offering expansions like the Orrery of the Wanderer adventure and custom franchise rules. Supplements include new character options, tools, and headquarters construction guides. These additions enhance gameplay and immersion, providing players with unique mechanics and storylines inspired by Penny Arcade’s humor and creativity, making it a valuable addition to any D&D 5th edition campaign setting.
8.3 Fan-Created Content
Acquisitions Incorporated has inspired a vibrant community of fans, leading to a wealth of fan-created content. This includes custom adventures, character builds, and homebrew rules that expand on the sourcebook’s corporate-themed humor. Players and creators alike have developed unique heists, themed mechanics, and even entire campaigns, showcasing the versatility of the Acq Inc franchise model and its appeal to the D&D community.
Acquisitions Incorporated offers a unique blend of humor, business strategy, and D&D adventure, making it a standout sourcebook for players seeking fresh, corporate-themed gameplay experiences.
9.1 Final Thoughts
Acquisitions Incorporated stands out as a creative, humorous twist on traditional D&D campaigns, blending corporate satire with fantasy adventures. Its unique approach, inspired by the podcast and web series, offers players and Dungeon Masters alike a fresh perspective, making it a memorable addition to any D&D library or campaign setting. The book’s collaborative development ensures a polished, engaging experience.
9.2 Encouragement to Explore
Embrace the unique humor and creativity of Acquisitions Incorporated by diving into its engaging gameplay and fresh ideas. This book offers a fun, lighthearted take on D&D, perfect for both new and experienced players. With its innovative tools and exciting adventures, it invites you to explore a world where corporate satire meets fantasy, promising endless inspiration and entertainment for your next campaign.
About the Authors
Jerry Holkins and Elyssa Grant led the creative direction, collaborating with Wizards of the Coast and Penny Arcade to bring this unique D&D sourcebook to life.
10.1 Key Contributors
Jerry Holkins, Elyssa Grant, and Scott Fitzgerald Gray were instrumental in shaping the book’s direction. Designers like Shawn Merwin and Teos Abadfa crafted unique mechanics, while Mike Krahulik’s art brought the world to life. This collaboration between Penny Arcade and Wizards of the Coast ensured a blend of humor and creativity, making Acquisitions Incorporated a standout D&D sourcebook.
10.2 Acknowledgments
The creation of Acquisitions Incorporated was a collaborative effort, with contributions from Penny Arcade and Wizards of the Coast. Special thanks to the fans and community whose support made this project possible. The combined creativity and dedication of the team brought this unique D&D experience to life, blending humor and adventure in a way that resonates with players worldwide.
10.3 Creative Team
The Acquisitions Incorporated creative team, led by Jerry Holkins and Elyssa Grant as Creative Directors, brought together designers like Shawn Merwin and Teos Abadfa. This collaboration between Penny Arcade and Wizards of the Coast ensured a unique blend of humor and D&D expertise, shaping the sourcebook’s innovative content and adventures.